Robo love

This isn't precisely the game but like animated narrative with both comedy, phylosophy… and lovemaking at decorations of science fiction that a syou have probably alreday imagined form the name! The story you may see is. Besides life and name (in… Read More

Flat Eye

Managing the future of technology with humanity from a gas stationGAMEPLAY
Flat Eye is a perfectly balanced blend of management simulation and story-driven gameplay. As the manager of the world’s premier gas and technology hub, it’s your job to keep… Read More

The Callisto Protocol

Striking Distance has released The Callisto Protocol The Callisto Protocol, their latest game. Glen Schofield, Studio Head of Striking distance, was in the stream and claimed they wanted to develop something that would be one of the more terrifying games of… Read More

STAR OCEAN THE DIVINE FORCE

Early Purchase Bonuses for Pawns: Pawns are used for playing the mini game, Es’owa. They can also be used to equip an item.
Pick up some pawns from the tri-Ace classic collection, including Valkyrie Profile and Radiata Stories!
Accessories /… Read More

I Was a Teenage Exocolonist

The Choices You Make,Make You

Living in the world’s first extrasolar space station means you have to navigate through a world of excitement, danger and breathtaking beauty. Explore the vast wilderness, read the world, love yourself, meet strange… Read More

Hardspace: Shipbreaker

You are invited to LYNX the leading galaxy shipping salvage corporation!
Through the course of your career, your enjoy the luxury of repaying your debt to us through purchasing salvaging rights on increasingly important and expensive vessels. Slice them… Read More

Sol Cresta

DOCK, SPLIT and then FORM up!
Explore three vessels and liberate the solar system from the clutches of evil by playing this free-form shooting game!

PlatinumGames”NEO-CLASSIC ARCADE series is a continuation of the spirit and joy of… Read More

The Callisto Protocol

This is the Striking distance’s new game, The Callisto Protocol. Studio boss Glen Schofield came onto the show to reveal the team behind development had set the goal of creating one of the most scary games to ever be released, which would be an ambitious goal… Read More